Lux Aeterna
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      • The Berserker
      • The Cantor
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      • The Warrior
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THE VERDANT

Like the dawn eternal, I rise, bound forever as knight-retainer to the Spirit Courts of the land. Death cannot stop me. Fear cannot sway me. I am ever-sentinel. Shape-changer. Thunder-speaker. Nature's fury. I am the Verdant.
You are knight-retainer to the Spirit Courts of the wild, your soul destined to reincarnate at the end of your mortal life each cycle, back into a form fit to serve the spirits and protect the land. You can change into bestial shapes and unleash the fury of the elements in service to your duty.

Stats At Level 1

Hit Points: 8 + (Brawn)d4
Resolve: d8
Strain: 4
Actions: 2.5
Speed: 5
Attack: 1
Defense: 2
Save: 2
Spellcraft: 3

Natural Training

25 Lux for Starting Equipment
10 Supply
​
Pick ONE of the following Features: 
Animal Kinship
​Healer
Killer Instinct
Nature's Ally
Uncanny Senses

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Ability

Action Type - Tags
The Verdant starts the game with this ability at Notch 1.
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Ability

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Ability

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Perk

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Perk

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Perk

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Perk

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Perk

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Perk

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  • Home
  • How to Play
  • Setting
    • AfterLight
    • Belhaven
  • Character Creation
    • Species
    • Backgrounds
    • Assets
    • Features
    • Foils
    • Class >
      • The Berserker
      • The Cantor
      • The Dread
      • The Engineer
      • The Esper
      • The Exorcist
      • The Hallowed
      • The Hunter
      • The Magus
      • The Monk
      • The Occultist
      • The Sage
      • The Scoundrel
      • The Verdant
      • The Warrior
  • Adventure
    • Arms and Equipment