Lux Aeterna
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    • AfterLight
    • Belhaven
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      • The Berserker
      • The Cantor
      • The Dread
      • The Engineer
      • The Esper
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      • The Magus
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      • The Occultist
      • The Sage
      • The Scoundrel
      • The Verdant
      • The Warrior
  • Adventure
    • Arms and Equipment

THE SaGe

In this age of ignorance and fear, knowledge is the light that may yet save us. I have studied at the Arcanarium. I have sought the secrets of the universe. I have mastered the Twelve Noble Paths. My word is my sword and truth is my shield. I am a Sage.
Master of the Twelve Noble Paths has given you great wisdom and made you a font of knowledge and skill, a valuable asset to any group or organization you are part of. You dabble in many things from warcraft to spellcraft and freely lend your aid to any wise enough to seek it.

Stats At Level 1

Hit Points: 5 + (Brawn)d4
Resolve: d6
Strain: 5
Actions: 2.5
Speed: 5
Attack: 2
Defense: 1
Save: 2
Spellcraft: 3

Esoteric Training

25 Lux for Starting Equipment
​10 Supply
​
Pick ONE of the following Features: 
Chessmaster
​Jack of All Trades
Orator
Ready for Anything
Scientific Approach

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Ability

Action Type - Tags
The Sage starts the game with this ability at Notch 1.
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Ability

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Ability

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Perk

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Perk

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Perk

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Perk

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Perk

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Perk

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  • Home
  • How to Play
  • Setting
    • AfterLight
    • Belhaven
  • Character Creation
    • Species
    • Backgrounds
    • Assets
    • Features
    • Foils
    • Class >
      • The Berserker
      • The Cantor
      • The Dread
      • The Engineer
      • The Esper
      • The Exorcist
      • The Hallowed
      • The Hunter
      • The Magus
      • The Monk
      • The Occultist
      • The Sage
      • The Scoundrel
      • The Verdant
      • The Warrior
  • Adventure
    • Arms and Equipment