Lux Aeterna
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    • AfterLight
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      • The Berserker
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      • The Warrior
  • Adventure
    • Arms and Equipment

THE HUNTER

In the untamed wilderness, a silent sentinel watches Belhaven's borders. My senses attuned to the presence of Hellbeasts, I wield the secrets of crafting potions and armaments from their twisted remains so that by their death, our city may thrive. I am a Hunter.
More at home in the wilderness than in the city streets, your senses are specially attuned to the presence of Sin and Hellbeasts. You are scout, pathfinder, wilderness sentinel who knows the secret art of crafting armaments, potions, and tools from the fallen forms of slain Hellbeasts.

Stats At Level 1

Hit Points: 10 + (Brawn)d4
Resolve: d10
Strain: 3
Actions: 2.5
Speed: 6
Attack: 3
Defense: 1
Save: 2
Spellcraft: 0

Wilderness Training

50 for Starting Equipment
​5 Supply
​
Pick ONE of the following Features: 
Freerunner
Keen Observer
Nature's Ally
Sharpshooter
Wilderness Survivor

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Ability

Action Type - Tags
The Hunter starts the game with this ability at Notch 1.
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Expanded options
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Ability

Action Type - Tags
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Ability

Action Type - Tags
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Ability

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Perk

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Perk

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Perk

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Perk

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Perk

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Perk

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  • Home
  • How to Play
  • Setting
    • AfterLight
    • Belhaven
  • Character Creation
    • Species
    • Backgrounds
    • Assets
    • Features
    • Foils
    • Class >
      • The Berserker
      • The Cantor
      • The Dread
      • The Engineer
      • The Esper
      • The Exorcist
      • The Hallowed
      • The Hunter
      • The Magus
      • The Monk
      • The Occultist
      • The Sage
      • The Scoundrel
      • The Verdant
      • The Warrior
  • Adventure
    • Arms and Equipment