Lux Aeterna
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      • The Berserker
      • The Cantor
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      • The Engineer
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      • The Hunter
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      • The Monk
      • The Occultist
      • The Sage
      • The Scoundrel
      • The Verdant
      • The Warrior
  • Adventure
    • Arms and Equipment

THE MAGUS

From the font of knowledge flows power. Years of study and practiced discipline have given me some small glimpse into the fathomless depths of The Mystery. With talent and brilliance, I freely reform reality. I am a Magus.
Specific words and arcane formulae allow you to shape The Mystery into fairly predictable Spells. You are a reliable spellcaster who specializes in creative uses of magic to solve problems. In battle, you manage the flow of combat by hindering foes and controlling zones of the battlefield.

Stats At Level 1

Hit Points: 5 + (Brawn)d4
Resolve: d6
Strain: 5
Actions: 2.5
Speed: 5
Attack: 1
Defense: 1
Save: 2
Spellcraft: 4

Arcane Training

25 Lux for Starting Equipment
10 Supply
​
Pick ONE of the following Features: 
Academic
Bookworm
Bureaucrat
Eidetic Memory
​Polyglot

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Ability

Action Type - Tags
The Magus starts the game with this ability at Notch 1.
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Ability

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Ability

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Perk

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Perk

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Perk

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Perk

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Perk

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Perk

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  • Home
  • How to Play
  • Setting
    • AfterLight
    • Belhaven
  • Character Creation
    • Species
    • Backgrounds
    • Assets
    • Features
    • Foils
    • Class >
      • The Berserker
      • The Cantor
      • The Dread
      • The Engineer
      • The Esper
      • The Exorcist
      • The Hallowed
      • The Hunter
      • The Magus
      • The Monk
      • The Occultist
      • The Sage
      • The Scoundrel
      • The Verdant
      • The Warrior
  • Adventure
    • Arms and Equipment