Lux Aeterna
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      • The Berserker
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THE BERSERKER

Nothing can calm the storm within me. With every blow, every drop of blood, the power of my rage only grows. I am a blazing inferno. I am a howling gale. I am a god of death. I am a Berserker.
Your physicality and unbridled spirit allow you to excel at feats of strength and athleticism. You are a dynamo in battle, an absolute force of nature capable of taking down the most difficult enemies single-handedly. However, your power comes at great risk. As you you push yourself to the brink, the more likely you are to eventually succumb.

Stats At Level 1

Hit Points: 12 + (Brawn)d4
Resolve: d12
Strain: 3
Actions: 2.5
Speed: 5
Attack: 4
Defense: 1
Save: 1
Spellcraft: 0

Primal Training

50 Lux for Starting Equipment
​5 Supply
​
Pick ONE of the following Features: 
Fearless
​Imposing Presence
Natural Athlete
Survival Instinct
The Big Guy/Girl
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Download Class Sheet
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Rage

Passive
The Berserker starts the game with this ability at Notch 1.
After resolving a successful attack against an enemy, you gain one Rage dice. Your Rage dice start as d4 and increase in size by one degree for each Notch you have in Rage. You lose all your stored up Rage dice whenever you take a Short or Full Rest or are KO'd.
Whenever you hit with an attack, you can roll any number of available Rage dice to increase the attack's base damage by the total number rolled on your Rage dice. Rolling a Rage dice expends it.

Battlecry

Half Action
Gain (Notch) Rage dice. An enemy of your choice within 10 meters Fixates on you (Save ends).

You can perform a Battlecry once per Short Rest. However, reducing an enemy to 0 HP ends this cooldown period prematurely, refreshing Battlecry for use once more.

Unbound Fury

Half Action
You enter a fuge state, gaining the Enraged status as you are consumed by your inner fury. In this state you gain great power at a cost: you cannot speak, reason, strategize, or Concentrate.

The Enraged status ends when you are KO'd, the Scene ends, or you end your turn without making an Attack roll.

Pick one Temper​ for each Notch you have in Unbound Fury; the effects of all your Tempers come into play while you are Enraged.
TEMPERS
Bull's Endurance
Gain (Notch)d6 Endurance at the start of your turn each round while Enraged​.
Eagle's Talon
While Enraged, increase all your damage rolls by +2 per Notch.
Hare's Breath
Your total Actions per round increase by 0.5 Actions per Notch while Enraged​.
Lion's Roar
Whenever you spend Rage while Enraged, all enemies within (Notch) meters of you must Save or become Terrified of you (Save ends).
Peregrine's Wing
While Enraged, your Speed increases by (Notch) and you can Jump at any point during (or for the entire distance of) any movement you make.
Rhino's Hide
Gain (Notch) Physical Resistance while Enraged​.
Turtle's Shell
When you become Enraged, pick two Resistances. You gain (Notch) in both of these Resistances while Enraged​.
Wolf's Fang
Gain a +(Notch) bonus to all Attack rolls you make while Enraged​.
Wolverine's Ferocity
Generate (Notch) Rage at the end of your turn each round while Enraged.

Vengeance

Free Reflex
Trigger: An attack that included you as a target is resolved.

Make an attack with Advantage against the triggering creature. You can use Vengeance​ (Notch) times per Short Rest.

'Tis But a Fleshwound

You are not KO'd instantly when reduced to 0 HP. Instead, you are only KO'd if you end your next turn with 0 (or fewer) HP.

Bloodied But Unbowed

Gain a Rage dice whenever you take damage from an enemy's attack. 

​Whenever you are damaged by an enemy's attack, you can roll any amount of available Rage dice to reduce the incoming damage by the total amount rolled.

Frenzy

While you are at 50% or less of your total HP, double the amount of Rage dice you generate.

Unstoppable

You have Advantage on all Saves to resist or end Status Conditions.

Victory's Prize

When you reduce an enemy to 0 HP, gain (Brawn) Endurance for each Rage dice you have, then move up to (Speed) meters and make weapon attack as a Free Reflex.

Warpath

Re-roll any Rage dice or damage dice that rolls its lowest number (you must use the second result).
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Rituals

Ancestral Guidance

Burning a bundle of special herbs and incense, you breathe deeply of the smoke to enter a meditative trance where you encounter the spirits of your ancestors. Pick one of the following: your ancestors...
...warn you of coming danger
...tell you the truth about a supposed ally
...answer your question with a "yes" or "no"
...guide you towards a great adventure
...reveal the weakness of an enemy
​...prepare you for a trial to come

Bend Bars, Break Doors

Over the course of this Ritual, you use your brute strength to destroy a non-magical obstacle or object you can touch. Pick one of the following:
The object is broken quickly (in 5 minutes or less)
The object is broken without making much noise
The object is broken but can be easily repaired
​The object is broken beyond all repair

Hearty Appetite

You eat a full meal, gorging yourself on the best food and drink available. Depending on the quality and variety of the food and drink you consume, the GM will rate your meal from one to five stars. For each star rating your meal receives, roll your Resolve once and recover Hit Points equal to the total rolled.

Rub Some Dirt On It

Through sheer grit and determination, you shrug off a serious injury. Take a walk, drink some ale, dress your wound, and curse a little. Then remove a single Trauma you are suffering from.

Sulk

Maintaining focus on your fury and fervor for battle, you gain all the benefits of a Short Rest without losing any Rage.

Warpaint

You cover your face and body in the tribal markings of your people, creating a tapestry which tells of your heritage and great deeds. Until the end of your next Full Rest (or until the paint washes off), you have Advantage on any Feat made to intimidate, coerce, or impress.

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  • Home
  • How to Play
  • Setting
    • AfterLight
    • Belhaven
  • Character Creation
    • Species
    • Backgrounds
    • Assets
    • Features
    • Foils
    • Class >
      • The Berserker
      • The Cantor
      • The Dread
      • The Engineer
      • The Esper
      • The Exorcist
      • The Hallowed
      • The Hunter
      • The Magus
      • The Monk
      • The Occultist
      • The Sage
      • The Scoundrel
      • The Verdant
      • The Warrior
  • Adventure
    • Arms and Equipment