Lux Aeterna

SETTING

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  • How to Play
  • Setting
    • AfterLight
    • Belhaven
  • Character Creation
    • Species
    • Backgrounds
    • Assets
    • Features
    • Foils
    • Class >
      • The Berserker
      • The Cantor
      • The Dread
      • The Engineer
      • The Esper
      • The Exorcist
      • The Hallowed
      • The Hunter
      • The Magus
      • The Monk
      • The Occultist
      • The Sage
      • The Scoundrel
      • The Verdant
      • The Warrior
  • Adventure
    • Arms and Equipment
The world that was has ended. What remains now is a vestige, a shadow, a wilderness vast and green where nature thrives in the absence of humanity. The skeletal remains of great cities crumble further into ruin with each passing year, burying the secrets of the past in their passing. Monstrous Hellbeasts roam the wilderness, searching for prey and corrupting everything in their presence with the taint of Sin. And yet, hope remains in the great walled city-states where huddled survivors build a new future. It is in these bastions of law and order that the fire of civilization burns on, undimmed.

Your story takes place in such a city; the great city of Belhaven.
Part One: The World of AfterLight
Part Two: The City of Belhaven

HOME

HOW TO PLAY

SETTING

CHARACTER

ADVENTURE

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  • Home
  • How to Play
  • Setting
    • AfterLight
    • Belhaven
  • Character Creation
    • Species
    • Backgrounds
    • Assets
    • Features
    • Foils
    • Class >
      • The Berserker
      • The Cantor
      • The Dread
      • The Engineer
      • The Esper
      • The Exorcist
      • The Hallowed
      • The Hunter
      • The Magus
      • The Monk
      • The Occultist
      • The Sage
      • The Scoundrel
      • The Verdant
      • The Warrior
  • Adventure
    • Arms and Equipment