Lux Aeterna
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      • The Berserker
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Foils

Everyone has their weaknesses. Their blind spots. The hang-ups they just can't seem to get over. These are not necessarily character flaws (though they can be); they may be physical or mental limitations that simply foil the hero from time to time. The arc of an interesting hero isn't necessarily one of glorious triumph to glorious triumph, but of struggle, not only against impossible odds, but against oneself. A hero is not compelling because they are perfect or because they win all the time. A hero is compelling because they fail, fall, and get up again. 

Foils are a way to represent a Character's shortcomings in terms of game mechanics. In many ways, they are the reverse of Features. Where Features can offer a bonus to rolls they could conceivably apply to, Foils impose a penalty on a roll when you voluntarily choose to apply one. Putting a Foil on a roll is always a choice you can make. Yes, the Foil will make the roll more difficult - but overcoming the odds and succeeding in spite of themselves causes your Character to acquire a point of ExP, which will advance them closer to their next Level. You can earn ExP from your Foils a total of three times per session.
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You may take up to three Foils​ when creating a Character.
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Custom Foils

What you'll find here is not an exhaustive list of every Foil a character could possibly have. Instead, these are some of the more common ones which can apply to a variety of situations. If there is a particular weakness or personality flaw you'd like your Character to have, discuss the idea with your GM and see if you'll have ample opportunity to emply this Foil throughout the game (and if its inclusion will make the story sufficiently interesting). Keep the following in mind as you design a custom Foil for your character: 
  • Like Features, a Foil should answer the statement "he/she is..." or "he/she has a..." For example, "No Filter" is better than "Says What's On Her Mind" because it answers the statement "he/she has..."
  • A good Foil should be broadly applicable across a variety of situations. "Bad Temper" is a good Foil because it can be applied to many social or adventuring situations where the hero's patience is tested.
  • Don't be too vague, however - you don't want the Foil to apply to nearly every situation you encounter. For example, "Unlucky" is not a good Foil because it could be applied to nearly every situation (you could just be unlucky and fail).
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Foils List

Physical

Abnormally Short
Allergies
Amputee
Anosmia
Arthritis
Asthma
Bad Back
Bad Knees
​Carpal Tunnel
Chronic Fatigue
Chronic Pain
Clumsy
Crippled
Deformed
Feeble
Frail Constitution
Frightening Appearance
​Halitosis
Hard of Hearing
​Inflexible
Insomniac
Migraines
Narcolepsy
Obese
Poor Eyesight
​Sensory Issues
Sickly
Ugly
​Walks With a Limp
​Weak Stomach

Mental

Addiction
Analysis Paralysis
Bad Temper
​Control Freak
Cowardly
Crippling Anxiety
Curiosity Killed the Cat
​Delusional
​Ditz
Easily Distra-
Fear of Failure
Fear of Success
Forgetful
Greedy
Hypochondriac
Impulsive
Just Plain Stupid
Kleptomaniac
Manic Depressive
Masochist
Mean As Hell
Neurotic
Nobody Calls Me Chicken
Obsessive Compulsive
​Paranoid
Perfectionist
Phobia
​PTSD
Sadistic
Self-Doubt

Social-Emotional

Arrogant
Attention Seeker
​Autistic
Awkward
Bad Reputation
Big Fish Stories
Boundary Crosser
​Chronic Flirt
​Compulsive Liar
Fear of Rejection
Gossip
​Gullible
​Inferiority Complex
Insensitive
Interrupting Cow
Judgemental
Loose Lips Sink Ships
Naíve
Narcissist
​No Filter
One-Upper
Painfully Shy
Prude
Social Anxiety
Spoiled Brat
Stammer
Tactless
Trust Issues
​Uptight
​Victim Mentality

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  • Home
  • How to Play
  • Setting
    • AfterLight
    • Belhaven
  • Character Creation
    • Species
    • Backgrounds
    • Assets
    • Features
    • Foils
    • Class >
      • The Berserker
      • The Cantor
      • The Dread
      • The Engineer
      • The Esper
      • The Exorcist
      • The Hallowed
      • The Hunter
      • The Magus
      • The Monk
      • The Occultist
      • The Sage
      • The Scoundrel
      • The Verdant
      • The Warrior
  • Adventure
    • Arms and Equipment