Lux Aeterna
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    • AfterLight
    • Belhaven
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    • Class >
      • The Berserker
      • The Cantor
      • The Dread
      • The Engineer
      • The Esper
      • The Exorcist
      • The Hallowed
      • The Hunter
      • The Magus
      • The Monk
      • The Occultist
      • The Sage
      • The Scoundrel
      • The Verdant
      • The Warrior
  • Adventure
    • Arms and Equipment

THE HALLOWED

For this moment was I chosen. The Daemons of our great city have entrusted to me the divine power to heal the hurting and punish the wicked. Revered by the faithful, feared by the corrupt, I am blade and beacon; prophet and provocateur. I am the Hallowed.
You have been chosen by one of Belhaven's Daemons (local spirits) as both prophet and protector of the city and they accompany you at all times as a spirit-beast. Channeling the power of your patron spirit, you are able to heal the hurting and smite the wicked.

Stats At Level 1

Hit Points: 8 + (Brawn)d4
Resolve: d8
Strain: 4
Actions: 2.5
Speed: 5
Attack: 3
Defense: 1
Save: 2
Spellcraft: 2

DIVINE Training

25 Lux for Starting Equipment
10 Supply
​
Pick ONE of the following Features: 
Born Leader
​Clergy
Healer
Indomitable
My Reputation Precedes Me

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Ability

Action Type - Tags
The Hallowed starts the game with this ability at Notch 1.
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Expanded options
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Ability

Action Type - Tags
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Expanded options
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Description

Ability

Action Type - Tags
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Ability

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Perk

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Perk

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Perk

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Perk

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Perk

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Perk

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  • Home
  • How to Play
  • Setting
    • AfterLight
    • Belhaven
  • Character Creation
    • Species
    • Backgrounds
    • Assets
    • Features
    • Foils
    • Class >
      • The Berserker
      • The Cantor
      • The Dread
      • The Engineer
      • The Esper
      • The Exorcist
      • The Hallowed
      • The Hunter
      • The Magus
      • The Monk
      • The Occultist
      • The Sage
      • The Scoundrel
      • The Verdant
      • The Warrior
  • Adventure
    • Arms and Equipment