Ablegum is a Common Potion
valued at 5 Lux per Notch
with a 1 hour duration
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Gain a +1 bonus to all BASIC Feats while you chew on this flavorless gum.
Gain a +2 bonus to all BASIC Feats. Pick a BASIC stat. You have Advantage on all Feats related to this stat
Gain a +3 bonus to all BASIC Feats. Pick two BASIC stats. You have Advantage on all Feats related to these stats. You may also re-roll one BASIC Feat you make every Scene (and may use the result of your choice).
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Aceso is a Common Potion
valued at 5 Lux per Notch
with an Instant duration
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Roll 3d6 and add any Bumps rolled to the total Saves necessary to end a Trauma you are currently suffering from. If your Trauma has been medically treated, this roll has Advantage.
Roll 6d6 and add any Bumps rolled to the total Saves necessary to end a Trauma you are currently suffering from. If your Trauma has been medically treated, this roll has Advantage.
Roll 9d6 and add any Bumps rolled to the total Saves necessary to end a Trauma you are currently suffering from. If your Trauma has been medically treated, this roll has Advantage.
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Alinthian Salts are a Common Potion
valued at 5 Lux per Notch
with an Instant duration
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Use this item on a Wounded creature to immediately Stabilize them.
Use this item on a Wounded creature to immediately Stabilize them and remove 50% of their HP Debt.
Use this item on a Wounded creature to immeditately Stabilize them and remove all of their HP Debt, bringing them to an even 0 HP.
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Auspice is an Uncommon Potion
valued at 10 Lux per Notch
with an Extended duration
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Gain one "Mulligan" which can be used to re-roll any Feat, Attack, Defense, Save, or Damage roll you make. If unused by the time you finish your next full Rest, this Mulligan is lost.
Gain two "Mulligans" which can be used to re-roll any Feat, Attack, Defense, Save, or Damage roll you make. Mulligans that remain unused by the time you finish your next full Rest are lost.
Gain three "Mulligans" which can be used to re-roll any Feat, Attack, Defense, Save, or Damage roll you make. Mulligans that remain unused by the time you finish your next full Rest are lost.
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Azoth is a Common Potion
valued at 5 Lux per Notch
with an Instant duration
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You may immediately make a Save with a +2 bonus to end one status condition you are suffering from.
You may immediately make a Save with Advantage and a +3 bonus to end one status condition you are suffering from.
You may immediately make a Save with Advantage and a +4 bonus to end one status condition you are suffering from. Each Bump you roll counts as two for the purpose of accumulating enough Bumps to end the condition.
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Colossus is a Uncommon Potion
valued at 10 Lux per Notch
with an Extended duration
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Gain 1d6 + 2 Endurance. For the remainder of this potion's Duration, you start each Scene you are in with 1d6 + 2 Endurance.
Gain 1d8 + 3 Endurance. For the remainder of this potion's Duration, you start each Scene you are in with 1d8 + 3 Endurance.
Gain 1d10 + 4 Endurance. For the remainder of this potion's Duration, you start each Scene you are in with 1d10 + 4 Endurance.
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Crucible is a Common Potion
valued at 5 Lux per Notch
with a 1 hour duration
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Gain a +1 bonus to Save after inhaling the smoke from this bottle.
Gain a +2 bonus to Save. The first Save you make each round has Advantage.
Gain a +3 bonus to Save. The first Save you make each round has Advantage and you can re-roll one Save each Scene (and use the result of your choice).
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Demoneye is an Uncommon Potion
valued at 10 Lux per Notch
with a Variable duration
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The burning aura of living creatures becomes visible to you. You can see this aura surrounding any living creature in your nearby vicinity, even through solid objects. No living creature in your Line of Sight is capable of becoming Hidden or Invisible from you while the effects of this potion last (this effect does not apply to non-living or undead creatures, however). The effects of this potion last for one hour.
As above, but you are also able to perceive the Level and current/total HP of any living creature you see. The effects of this potion last for three hours.
As above, but you are also able to perceive the Resistances and Vulnerabilities of any living creature you see. The effects of this potion last until the end of your next Full Rest.
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Dew of the Vale is an Uncommon Potion
valued at 10 Lux per Notch
with a 1 hour duration
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Gain 1 Cold Resistance, 1 Electric Resistance, and 1 Fire Resistance.
Gain 2 Cold Resistance, 2 Electric Resistance, and 2 Fire Resistance.
Gain 3 Cold Resistance, 3 Electric Resistance, and 3 Fire Resistance.
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Dreamdust is a Common Potion
valued at 5 Lux per Notch
with an Extended duration
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After inhaling this magical dust, you gain a sense of when danger will occur moments before it happens. Gain the "Danger Sense" Feature and a +2 bonus to Initiative rolls.
As above, but you gain a +4 bonus to Initiative rolls instead of +2. Once during the course of the item's effect, you can move up one or two spots in the order of initiative.
As above, but you gain a +6 bonus to Initiative rolls instead of +4. Once during the course of the item's effect, you can go first in the order of initiative.
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Elixir of Health is a Common Potion
valued at 5 Lux per Notch
with an Instant duration
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Drink this potion to immediately recover 1d10 + (Level) Hit Points.
Drink this potion to immediately recover 2d10 + (Level x 2) Hit Points.
Drink this potion to immediately recover 3d10 + (Level x 3) Hit Points.
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Everbreath is a Common Potion
valued at 5 Lux per Notch
with a Variable duration
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After inhaling this magic gas, you don't need to breathe for the next hour.
After inhaling this magic gas, you don't need to breathe for the next 3 hours.
After inhaling this magic gas, you don't need to breathe until the end of your next Full Rest.
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Ghostwalk is a Scarce Potion
valued at 20 Lux per Notch
with a 10 minute duration
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After drinking this invisible liquid, you gain the power to Hide without breaking Line of Sight. All Feats related to hiding and stealth are made with Advantage.
You turn Invisible for the next 10 minutes.
You turn Invisible for the next 10 minutes. While under the effects of Ghostwalk, you are also Intangible and can see into the Unworld, revealing spiritual creatures and constructs which would otherwise be beyond your perception.
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Howler is a Common Potion
valued at 5 Lux per Notch
with a 10 minute duration
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Once per round when you deal damage with an Attack, increase the damage by 1d6.
Once per round when you deal damage with an Attack, increase the damage by 2d6.
Once per round when you deal damage with an Attack, increase the damage by 3d6.
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Immortal Beloved is a Rare Potion
valued at 20 Lux per Notch
with a 1 minute (10 round) duration
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Take one Strain upon drinking this potion. For the duration of the potion's effect, you roll your Resolve dice at the end of your turn each round and recover HP equal to the amount shown on the dice + 2.
As above, but roll the Resolve dice twice each round and recover HP equal to the total amount rolled + 4.
As above, but roll the Resolve dice three times each round and recover HP equal to the total amount rolled + 6.
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Last Gasp is an Uncommon Potion
valued at 10 Lux per Notch
with an Extended duration
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Take one Strain when you drink this potion. If you are reduced to 0 HP before the effects of the potion end, you negate the incoming damage and recover HP equal to the maximum value of your Resolve dice. You may benefit from this potion once before its effects wear off.
As above, but you may benefit from this potion twice before its effects wear off.
As above, but you may benefit from this potion three times before its effects wear off.
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Lingua Franca is a Common Potion
valued at 5 Lux per Notch
with an Extended duration
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Swallowing this pill gives you the ability to understand the spoken form of any language of your choice.
Swallowing this pill gives you the ability to speak and understand the spoken form of any language of your choice.
Upon swallowing this pill, you gain the ability to speak, read, write, and understand all forms of any language of your choice.
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Milk of Marquis is an Uncommon Potion
valued at 10 Lux per Notch
with an Extended duration
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Wearing this fragrant cologne raises the default Bias of any Mortal you encounter by one degree. Those who would be Neutral are now Favorable. Those who are Favorable are now Friendly. Even those who are Contentious toward you will regard you with a Neutral bias.
As above, but raise the default Bias NPCs feel towards you by two degrees instead of one.
As above, but you have Advantage on all social Feats related to those with a Favorable Bias towards you. You completely ignore any ill effects that result from an NPC's current Mood.
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Panacea is an Uncommon Potion
valued at 10 Lux per Notch
with an Instant duration
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Drinking this incredible liquid will instantly cure any Common or Uncommon Sickness.
A drink of this mysterious medicine will instantly cure any Scarce or Rare Sickness.
Simply swallowing this miracle drug will instantly cure any Sickness and prevent the drinker from contracting any Sickness at all for the next two weeks.
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Perdition is a Common Potion
valued at 5 Lux per Notch
with an Instant duration
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Take 3 Strain to remove all the current points of Sin you have accumulated and reduce your Sin Level by 1.
Take 2 Strain to remove all the current points of Sin you have accumulated and reduce your Sin Level by 2.
Take 1 Strain to remove all the current points of Sin you have accumulated and reduce your Sin Level by 3.
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Phoenix is an Scarce Potion
valued at 15 Lux per Notch
with an Instant duration
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Apply to a Wounded creature. Any HP debt the creature has is erased and they are immediately restored to 1 HP and regain consciousness. Target creature may Save upon awakening; if successful, they do not suffer any Trauma from being Wounded.
As above, but the target rolls their Resolve and recovers (Roll + 10) HP instead of 1 HP and stands up from Prone when awakening.
As above, but the target is Shielded after awakening and the Save made to resist Trauma has Advantage.
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Polyform Gel is an Uncommon Potion
valued at 10 Lux per Notch
with a Variable duration
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Apply this clear gel to your skin as an Narrative Action (no Feat required - it merely takes 5 minutes). For the next hour, you assume the appearance of another Mortal of your choosing. This affects only your appearance; you do not gain the knowledge or abilities of this person and your voice does not change.
As above, but the effects last for the next 24 hours. Your voice changes to match that of the person whose appearance you have assumed.
As above, but the effects last for the next week.
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Repose is a Rare Potion
valued at 20 Lux per Notch
with a Variable duration
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After drinking this potion, you immediately fall into a death-like slumber. After an hour, you awaken with all the benefits of having taken a Full Rest.
As above, but you fall asleep for only a half hour.
As above, but you fall asleep for a mere 15 minutes.
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Serous Silver is a Scarce Potion
valued at 15 Lux per Notch
with an Extended duration
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Use a Narrative Action (5 minutes) to coat your weapon in this enchanted substance to deal an additional 1d12 damage to Hellbeasts you strike with the weapon.
Use a Narrative Action (5 minutes) to coat your weapon in this enchanted substance to deal an additional 2d12 damage to Hellbeasts you strike with the weapon.
Use a Narrative Action (5 minutes) to coat your weapon in this enchanted substance to deal an additional 3d12 damage to Hellbeasts you strike with the weapon.
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Name is a CUSRM Potion
valued at X Lux per Notch
with an Extended duration
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Roll 1d4 when you swallow this strangely sweet pill; your Maximum Strain limit increases by the amount rolled.
Roll 2d4 when you swallow this strangely sweet pill; your Maximum Strain limit increases by the amount rolled.
Roll 3d4 when you swallow this strangely sweet pill; your Maximum Strain limit increases by the amount rolled.
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