Health & Status
The many dangers of the adventuring lifestyle can take their toll on even the most stalwart of heroes. No matter their strength, every character is subject to injury and fatigue. This section lists the many ways in which a character can be hurt as well as the many ways those hurts can be healed.
Hit PointsAn assassin's dagger finds its mark. A trap in the underbrush catches the hero unawares. A tumble down a rocky cliff inflicts some serious injury. At some point in their adventures, every hero is bound to take Damage; the loss of Hit Points.
Hit Points are a gaming abstraction that represent how close a character is to death. Losing Hit Points might not necessarily mean that a character was actually hit or injured (after all, just one fireball, one stab, one bite from a zombie can spell doom for most combatants). Losing Hit Points simply means that a character grows closer to that critical moment when his or her life hangs in the balance. At 0 HP, a character concedes defeat. At 0 HP, the character:
If the source of damage was non-lethal (as from a club or fist), the above is all that happens. However, if the source of damage was lethal (as from a sword or spell), the character:
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EnduranceEndurance are temporary Hit Points that go "on top" of a character's normal pool of HP. When you take damage, subtract from any available Endurance before losing your normal Hit Points. Sara has 20 HP and a magical barrier providing her with 5 Endurance. An attack hits her for 7 damage. She loses all 5 Endurance, then 2 points from her normal pool of HP, reducing her to 18 total HP. Endurance doesn't transfer between Scenes. When a Scene ends, all Endurance is lost. Points of Endurance can't be restored or added onto; if new points of Endurance are received while you still have some old points of Endurance left, the new instance of Endurance overwrites the old one (or you may simply forego receiving this new instance of Endurance altogether). Sara's barrier is giving her 5 Endurance. Her ally Pau casts a spell that would give Sara 3 Endurance. She can either replace her 5-Endurance barrier with this new 3-Endurance effect or forego receiving this new instance of Endurance. She would not have 8 Endurance because old instances of Endurance are not cumulative with new ones. HP DebtEven after reaching 0 HP, a character's HP can dip into the negative numbers. In this state, a character can't regain consciousness until their "HP Debt" is paid off. Any instance of healing helps to "pay off" these negative numbers. There are also certain items and special abilities which may also help in this regard. Any damage the character accumulates while unconscious puts them further "in debt", however.
Unconscious characters who have been medically stabilized (either by an instance of healing, a medical feat, or a special item/ability) recover 1 HP every 1d6 hours, so a character's HP Debt may be paid off on its own in time. Example: Roche has 3 HP and takes 10 points of damage. This not only reduces him to 0 HP, but incurs 7 points of HP Debt (because 3 - 10= -7). |