Lux Aeterna
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      • The Berserker
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  • Adventure
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Berite Shell is a Rare Explosive
valued at 40 Lux per Notch
with an Instant duration

Berite shell

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Throw this explosive up to 10 + (Brawn) meters; it explodes on contact, filling a 3x3 meter area centered on the target space with chaotic green fire. All creatures in the area of effect must Save or take 2d6+3 Chaos damage and be Silenced (Save ends). A successful Save results only in half damage.
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Throw this explosive up to 10 + (Brawn) meters; it explodes on contact, filling a 5x5 meter area centered on the target space with chaotic green fire. All creatures in the area of effect must Save or take 2d8+4 Chaos damage and be Silenced (Save ends). A successful Save results only in half damage.
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Throw this explosive up to 10 + (Brawn) meters; it explodes on contact, filling a 7x7 meter area centered on the target space with chaotic green fire. All creatures in the area of effect must Save or take 2d10+5 Chaos damage and be Silenced (Save ends). A successful Save results only in half damage.
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Blighter is an Uncommon Explosive
valued at 20 Lux per Notch
with an Instant duration

Blighter

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Throw this explosive up to 10 + (Brawn) meters; it explodes on contact, filling a 3x3 meter area centered on the target space with sickening liquid. All creatures in the area of effect must Save or take 2d6+3 Bio damage and be Weakened (Save ends). A successful Save results only in half damage.
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Throw this explosive up to 10 + (Brawn) meters; it explodes on contact, filling a 5x5 meter area centered on the target space with sickening liquid. All creatures in the area of effect must Save or take 2d8+4 Bio damage and be Weakened (Save ends). A successful Save results only in half damage.
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Throw this explosive up to 10 + (Brawn) meters; it explodes on contact, filling a 7x7 meter area centered on the target space with sickening liquid. All creatures in the area of effect must Save or take 2d10+5 Bio damage and be Weakened (Save ends). A successful Save results only in half damage.
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Blobber is a Common Explosive
valued at 10 Lux per Notch
with a 1 hour duration

Blobber

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Throw this explosive up to 10 + (Brawn) meters; it explodes on contact, filling a 3x3 meter area centered on the target space with a sticky mass of slime. This area is considered Rough Terrain and any creature that ends a movement in the area of effect must Save or become Immobilized (Save ends). The slime dissolves after an hour.
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As above, but the explosive fills a 5x5 meter area of effect.
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As above, but the explosive fills a 7x7 meter area of effect.
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Blockbuster is a Common Explosive
valued at 10 Lux per Notch
with an Instant duration

Blockbuster

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Throw this explosive up to 10 + (Brawn) meters; it explodes on contact, filling a 3x3 meter area centered on the target space with explosive force. Every creature in the area of effect takes 1d6 + 2 Physical damage and is pushed 1 meter away from the center of the blast. Any unattended inanimate objects that are not more durable than solid wood are destroyed.
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Throw this explosive up to 10 + (Brawn) meters; it explodes on contact, filling a 5x5 meter area centered on the target space with explosive force. Every creature in the area of effect takes 1d8 + 4 Physical damage and is pushed 2 meters away from the center of the blast. Any unattended inanimate objects that are not more durable than stone are destroyed.
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Throw this explosive up to 10 + (Brawn) meters; it explodes on contact, filling a 7x7 meter area centered on the target space with explosive force. Every creature in the area of effect takes 1d10 + 5 Physical damage and is pushed 3 meters away from the center of the blast. Any unattended inanimate objects that are not more durable than well-alloyed steel are destroyed.
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Cryobomb is an Uncommon Explosive
valued at 20 Lux per Notch
with an Instant duration

Cryobomb

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Throw this explosive up to 10 + (Brawn) meters; it explodes on contact, filling a 3x3 meter area centered on the target space with a freezing blast. All creatures in the area of effect must Save or take 2d6+3 Cold damage and be Slowed (Save ends). A successful Save results only in half damage.
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Throw this explosive up to 10 + (Brawn) meters; it explodes on contact, filling a 5x5 meter area centered on the target space with a freezing blast. All creatures in the area of effect must Save or take 2d8+4 Cold damage and be Slowed (Save ends). A successful Save results only in half damage.
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Throw this explosive up to 10 + (Brawn) meters; it explodes on contact, filling a 7x7 meter area centered on the target space with a freezing blast. All creatures in the area of effect must Save or take 2d10+5 Cold damage and be Slowed (Save ends). A successful Save results only in half damage.
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Devil's Fog is a Common Explosive
valued at 10 Lux per Notch
with a 10 minute duration

Devil's Fog

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Throw this explosive up to 10 + (Brawn) meters; it explodes on contact, filling a 3x3 meter area centered on the target space with a cloud of black smoke that blocks Line of Sight to any creature in or on the otherside of the gaseous cloud. Any open flame will ignite the cloud, causing it to explode and forcing all creatures within the area of effect to Save or take 2d6+3 Fire damage. A Save results in taking half damage.
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Throw this explosive up to 10 + (Brawn) meters; it explodes on contact, filling a 5x5 meter area centered on the target space with a cloud of black smoke that blocks Line of Sight to any creature in or on the otherside of the gaseous cloud. Any open flame will ignite the cloud, causing it to explode and forcing all creatures within the area of effect to Save or take 2d8+4 Fire damage. A Save results in taking half damage.
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Throw this explosive up to 10 + (Brawn) meters; it explodes on contact, filling a 7x7 meter area centered on the target space with a cloud of black smoke that blocks Line of Sight to any creature in or on the otherside of the gaseous cloud. Any open flame will ignite the cloud, causing it to explode and forcing all creatures within the area of effect to Save or take 2d10+5 Fire damage. A Save results in taking half damage.
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Heloch's Bane is a Scarce Explosive
valued at 30 Lux per Notch
with an Instant duration

Heloch's Bane

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Throw this explosive up to 10 + (Brawn) meters; it explodes on contact, filling a 3x3 meter area centered on the target space with vile acid. All creatures in the area of effect must Save or take 2d6+3 Acid damage and ongoing 1d6 Acid damage (Save ends). A successful Save results only in half of the initial damage and no ongoing damage.
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Throw this explosive up to 10 + (Brawn) meters; it explodes on contact, filling a 5x5 meter area centered on the target space with vile acid. All creatures in the area of effect must Save or take 2d8+4 Acid damage and ongoing 1d6 Acid damage (Save ends). A successful Save results only in half of the initial damage and no ongoing damage.
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Throw this explosive up to 10 + (Brawn) meters; it explodes on contact, filling a 7x7 area meter centered on the target space with vile acid. All creatures in the area of effect must Save or take 2d10+5 Acid damage and ongoing 1d6 Acid damage (Save ends). A successful Save results only in half of the initial damage and no ongoing damage.
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Moonburst is a Common Explosive
valued at 10 Lux per Notch
with an Instant duration

Moonburst

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Throw this explosive up to 10 + (Brawn) meters; it explodes on contact, filling a 3x3 meter area centered on the target space with a deafening arcane fury. All creatures in the area of effect must Save or take 2d6+3 Mystic damage and be Deafened (Save ends). A successful Save results only in half damage.
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Throw this explosive up to 10 + (Brawn) meters; it explodes on contact, filling a 5x5 meter area centered on the target space with a deafening arcane fury. All creatures in the area of effect must Save or take 2d8+4 Mystic damage and be Deafened (Save ends). A successful Save results only in half damage.
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Throw this explosive up to 10 + (Brawn) meters; it explodes on contact, filling a 7x7 meter area centered on the target space with a deafening arcane fury. All creatures in the area of effect must Save or take 2d10+5 Mystic damage and be Deafened (Save ends). A successful Save results only in half damage.
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Riot is a Rare Explosive
valued at 40 Lux per Notch
with an Instant duration

Riot

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Throw this explosive up to 10 + (Brawn) meters; it explodes on contact, filling a 3x3 meter area centered on the target space with waves of crushing psionic force. All creatures in the area of effect must Save or take 2d6+3 Psionic damage and be Terrified of you (Save ends). A successful Save results only in half damage.
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Throw this explosive up to 10 + (Brawn) meters; it explodes on contact, filling a 5x5 meter area centered on the target space with waves of crushing psionic force. All creatures in the area of effect must Save or take 2d8+4 Psionic damage and be Terrified of you (Save ends). A successful Save results only in half damage.
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Throw this explosive up to 10 + (Brawn) meters; it explodes on contact, filling a 7x7 meter area centered on the target space with waves of crushing psionic force. All creatures in the area of effect must Save or take 2d10+5 Psionic damage and be Terrified of you (Save ends). A successful Save results only in half damage.
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Sandman is a Common Explosive
valued at 10 Lux per Notch
with a 1 hour duration

Sandman

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Throw this explosive up to 10 + (Brawn) meters; it explodes on contact, filling a 3x3 meter area centered on the target space with sparkling golden yellow gas. All creatures in the area of effect must Save or fall unconscious for 1d6 hours (any instance of damage will immediately awaken a creature). The gas from this explosive continues to fill to area of effect for the next hour and any creature that breathes it in is subject to its effect.
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As above, but the gas fills a 5x5 meter area centered on the target space and targets fall unconscious for 1d8 hours.
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As above, but the gas fills a 7x7 meter area centered on the target space and targets fall unconscious for 1d10 hours.
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Scorch is a Scarce Explosive
valued at 30 Lux per Notch
with a 1 Scene duration

Scorch

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Throw this explosive up to 10 + (Brawn) meters; it explodes on contact, filling a 3x3 meter area centered on the target space with blazing fire. All creatures in the area of effect must Save or take 2d6+3 Fire damage. The area of effect is filled with fire which burns for the rest of the Scene; any creature that enters or starts it turn here must Save or take 1d6+3 Fire damage.
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Throw this explosive up to 10 + (Brawn) meters; it explodes on contact, filling a 5x5 meter area centered on the target space with blazing fire. All creatures in the area of effect must Save or take 2d8+4 Fire damage. The area of effect is filled with fire which burns for the rest of the Scene; any creature that enters or starts it turn here must Save or take 1d8+4 Fire damage.
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Throw this explosive up to 10 + (Brawn) meters; it explodes on contact, filling a 7x7 meter area centered on the target space with blazing fire. All creatures in the area of effect must Save or take 2d10+5 Fire damage. The area of effect is filled with fire which burns for the rest of the Scene; any creature that enters or starts it turn here must Save or take 1d10+5 Fire damage.
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Stormfront is an Uncommon Explosive
valued at 20 Lux per Notch
with an Instant duration

Stormfront

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Throw this explosive up to 10 + (Brawn) meters; it explodes on contact, filling a 3x3 meter area centered on the target space with an electrical discharge. All creatures in the area of effect must Save or take 2d6+3 Electric damage and be Staggered (Save ends). A successful Save results only in half damage.
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Throw this explosive up to 10 + (Brawn) meters; it explodes on contact, filling a 5x5 meter area centered on the target space with an electrical discharge. All creatures in the area of effect must Save or take 2d8+4 Electric damage and be Staggered (Save ends). A successful Save results only in half damage.
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Throw this explosive up to 10 + (Brawn) meters; it explodes on contact, filling a 7x7 meter area centered on the target space with an electrical discharge. All creatures in the area of effect must Save or take 2d10+5 Electric damage and be Staggered (Save ends). A successful Save results only in half damage.
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Sunburst is a Scarce Explosive
valued at 30 Lux per Notch
with an Instant duration

Sunburst

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Throw this explosive up to 10 + (Brawn) meters; it explodes on contact, filling a 3x3 meter area centered on the target space with blinding light. All creatures in the area of effect must Save or take 2d6+3 Holy damage and be Blinded (Save ends). A successful Save results only in half damage.
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Throw this explosive up to 10 + (Brawn) meters; it explodes on contact, filling a 5x5 meter area centered on the target space with blinding light. All creatures in the area of effect must Save or take 2d8+4 Holy damage and be Blinded (Save ends). A successful Save results only in half damage.
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Throw this explosive up to 10 + (Brawn) meters; it explodes on contact, filling a 7x7 meter area centered on the target space with blinding light. All creatures in the area of effect must Save or take 2d10+5 Holy damage and be Blinded (Save ends). A successful Save results only in half damage.

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  • Home
  • How to Play
  • Setting
    • AfterLight
    • Belhaven
  • Character Creation
    • Species
    • Backgrounds
    • Assets
    • Features
    • Foils
    • Class >
      • The Berserker
      • The Cantor
      • The Dread
      • The Engineer
      • The Esper
      • The Exorcist
      • The Hallowed
      • The Hunter
      • The Magus
      • The Monk
      • The Occultist
      • The Sage
      • The Scoundrel
      • The Verdant
      • The Warrior
  • Adventure
    • Arms and Equipment